Veilrunner Help · Scripting
Variables & lists
Variables
#var {name} {value}
#variable also works. This sets a variable on the current character. Variables are saved with the character.
- Use
$nameor${name}anywhere in a later command, alias, trigger or button. - The value can do simple math:
{$hp-5}. #var {name}shows one variable.#varlists all of them.#unvar {name}deletes one.
Passwords are never stored in variables. They stay in the Keychain.
#var {hp} {100}
#var {hp} {$hp-5}
#var {target} {guard}
#var hp show hp
#var list variables
#showme HP is $hp
#showme target is ${target}
#if {$hp < 50} {drink potion}
#unvar {target}
Lists
TinTin-style lists of text items on the current character. Positions start at 1.
#list {name} {create|add|get|size|set|insert|delete|clear} ...
#listlists every list.#list {name}shows the items in one list.
#list {inv} {create}
#list {inv} {add} {sword}
#list {inv} {add} {shield}
#list {inv} {get} {1} {item} puts item 1 into $item
#list {inv} {size} {n} puts the size into $n
#list {inv} {set} {1} {blade}
#list {inv} {insert} {1} {potion}
#list {inv} {delete} {2}
#list {inv} {clear}
#list {inv} show items
Flow control
#if {condition} {then}or#if {condition} {then} {else}.#elseif {condition} {body}and#else {body}add branches on the same line.#while {condition} {body}repeats the body while the condition is true, up to 1,000 passes.- Comparisons such as
$hp < 50work. Other values count as true when they're not empty and not 0.
#if {$hp < 50} {drink potion} {#showme ok}
#if {$target} {kill $target} {#showme no target}
#var {n} {0}
#while {$n < 3} {#var {n} {$n+1};#showme $n}
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